Train 14 skills, master 9 combat classes with deep passive trees, craft your own gear, trade on a live player-run market and take down monsters and bosses in parties of up to 4 - right in your browser, no download.
Idle at its core: you set the direction, your character does the work - even with the tab closed.
Choose a skill to train or a fight to join. Your character keeps doing it automatically.
XP, loot and gold pile up even when the tab is closed. Reconnect and the game catches you up.
Spend it on better gear, new classes and tougher content. Repeat at the next tier.
Gather raw resources, turn them into gear with 396 recipes and train your combat branches. Every gathering skill runs through 10 tiers of locations. Click a skill to open its wiki page.
Extract ore and gems from mines across ten tiers.
Chop logs from forests across ten tiers.
Catch fish that cook into healing food.
Track beasts for hides and crafting materials.
Gather fibres and weave them into cloth for armor.
Pickpocket targets for gold and rare loot.
Run agility drills that speed up gathering, production and combat.
Smelt ingots and forge swords, shields and plate armor.
Saw planks into bows, crossbows, arrows and leather armor.
Cook food that restores HP, mana or grants buffs.
Inscribe runes and craft wands, staves and robes.
Brew potions and mixtures with potent effects.
Enchant gear with bonus stats and combat procs, extract enchantments into scrolls.
Strength: the branch trained with swords and greatswords.
Agility: the branch trained with bows and crossbows.
Intellect: the branch trained with wands and staves.
Mastery that raises your maximum health pool.
Mastery that scales max mana and regeneration.
Mastery combining armor and evasion in one skill.
Mastery that raises your critical hit chance and damage.
Each class is tied to its weapon and unfolds through a 10-node passive tree (levels 1-90) plus its own active abilities. Pick a class to see its role and signature passives.
A stalwart defender who grows more unbreakable the more enemies surround them. The only class with reliable party aggro.
A frenzied warrior who turns low HP into fuel. The lower the health, the deadlier the swing.
Two swords, two schools of damage. Debuffs protect you and expose enemies. Not the fastest killer - the most calculated one.
Does not kill - dismantles. Weakens enemies for the entire party. Choose your arrow type to shape your role.
One bolt, one corpse. Stable, predictable, and lethal. Rewards patience - every second without taking a hit makes the next shot hit harder.
Never alone. A pet companion fights by your side - bow summons a wolf for AoE, crossbow a turtle that tanks.
While I live, no one dies. Heals, shields, and resurrects. Indispensable on difficult content.
One strike and the whole field burns. Auto-attacks chain to nearby enemies. Skills amplify everything.
The enemy dies slowly - that is the plan. Poisons, curses, a corpse servant.
A vocation is a second class for gatherers and crafters. It levels from work in its own skills, speeds them up, opens its own recipes (combat boosters and accessories) and grants a combo with every combat class. Pick a vocation to see its tree.
Mines ore and forges warriors' weapons and armor. Every gear line needs ingots.
Fells trees, hunts and makes bows, crossbows and archers' leather armor. Supplies everyone with planks and hides.
Weaves fabric, stitches runecloth and makes mages' wands, staves and robes.
Catches fish and cooks the meals and feasts no expedition goes without.
Brews potions and enchants gear. Gathers nothing: buys materials or gets them by breaking gear down. An expensive vocation.
Steals in the city and trains agility. Gold, caches and stolen finds.
Build a party, assign roles and push through monsters and bosses. Fights run even while you're offline and resolve when you return.
A tank holds aggro, a healer keeps you standing, DPS finishes the job. Roles genuinely matter.
Class abilities plus general abilities learned from scrolls. Build rotations around your style.
Dozens of foes across zones, from small fry to bosses that demand a coordinated party.
20 affixes turn ordinary foes into dangerous elites - with x2.5 XP and gold to match.
One switch from Normal to Mythic: tougher monsters and bigger waves for more XP, gold, chests and dungeon keys.
2 dungeons that end in a raid boss where death is final, and weekly world bosses with one health pool for the whole server.
Sharpen gear up to +15, roll enchantments with combat procs and move them to new gear with scrolls.
86 potions and buffs in auto-refill slots: potions boost skills, mixtures and feasts power up combat, and a feast is shared with your party.
Combat doesn't pause when you leave - progress accrues and is fairly reconciled when you reconnect.
Trade, band together in guilds, complete quests and climb global rankings. Everything you produce has value to someone else.
A live order book - list and buy ore, ingots, gear, food, potions and runes. Prices move with real supply and demand.
Found or join a guild, level it up together, clear weekly quests and unlock upgrades for every member.
Daily quests, quest chains for every skill with a journal and tracker, and weekly guild quests with shared rewards.
Compete on total and combat level, gold, kills, every skill and class, plus guild and referral boards.
Add friends, invite them to parties or guilds, and earn rewards for the players you bring in.
Global, trade and regional channels, @mentions and a group finder tab with party cards and one-click join requests.
Crystal Idle is in active development: new systems, balance passes and fixes ship regularly. Here is what the latest update brought.
The wiki is generated straight from the game code: every item, recipe, monster and formula matches the live server.
Free, in your browser, no download. Create an account and start your grind right now.