Alpha test: a wipe is planned before releaseAt release every alpha player gets bonuses, plus an extra reward for helping shape the game (ideas, bug reports and more)

The idle MMORPG that keeps playing while you're away

Train 14 skills, master 9 combat classes with deep passive trees, craft your own gear, trade on a live player-run market and take down monsters and bosses in parties of up to 4 - right in your browser, no download.

  • Progress offline - come back to your accumulated rewards
  • Real party combat - tank, heal and deal damage together
  • A living economy run entirely by players
Online
Welcome back
Sign in to continue your adventure
14
Skills
9
Combat classes
6
Vocations
53
Abilities
46
Monsters & bosses
10
Combat zones
760
Items
396
Recipes
How it works

A simple loop. Endless depth.

Idle at its core: you set the direction, your character does the work - even with the tab closed.

Pick an action

Choose a skill to train or a fight to join. Your character keeps doing it automatically.

Progress while away

XP, loot and gold pile up even when the tab is closed. Reconnect and the game catches you up.

Grow stronger

Spend it on better gear, new classes and tougher content. Repeat at the next tier.

Skills

14 skills that level themselves

Gather raw resources, turn them into gear with 396 recipes and train your combat branches. Every gathering skill runs through 10 tiers of locations. Click a skill to open its wiki page.

Classes

9 classes. 9 playstyles.

Each class is tied to its weapon and unfolds through a 10-node passive tree (levels 1-90) plus its own active abilities. Pick a class to see its role and signature passives.

Knight
TankSword

A stalwart defender who grows more unbreakable the more enemies surround them. The only class with reliable party aggro.

Active abilities
Lunge30-45s cooldown, 36-42 MPCharge forward and pierce enemy armor.
Reflect Shield22-35s cooldown, 24-32 MPActivate a defensive stance: reflects 45% of all incoming damage back to attackers for the duration.
Taunt10-20s cooldown, 27-35 MP, party onlyForce all enemies to target you.
War Cry30-45s cooldown, 26-33 MPForce all enemies to focus on you and gain a defense boost.
Shield Bash15-25s cooldown, 22-30 MPSlam your shield into the target for 180% damage and stun them for 3 seconds.
Passive tree
Sword Mastery Lv 1
Sword damage scales with class level (+10% at lv.1 > +70% at lv.200).
Fortress Lv 10
+5% defense for each living enemy in the encounter.
Iron Skin Lv 20
+20% maximum HP.
Stalwart Lv 30
Take 20% less damage from enemy hits.
Commanding Presence Lv 40
When a party encounter wave begins, gain 100-2000 bonus threat on every enemy (scales with class level).
Bulwark Lv 50
Regenerate 0.1% of max HP per second for each living enemy in the encounter.
Shield Reaction Lv 60
Reflects 20% of all received damage back to the attacker.
Guardian's Oath Lv 70
While in a party, when an ally takes damage, Knight gains aggro on the attacker (10 per 1000 damage taken).
Unbreakable Lv 80
When a hit would kill you, survive with 10% HP instead and become immune to damage for 10 seconds. Cooldown: 5 minutes.
Living Fortress Lv 90
While in a party and alive, all party members (you included) take 5% less damage.
Full class guide
Berserker
Melee DPSGreatsword

A frenzied warrior who turns low HP into fuel. The lower the health, the deadlier the swing.

Active abilities
Earthquake17-25s cooldown, 30-40 MPSlam the ground to damage all enemies. Hits harder the lower your HP (1.5x base + up to +1.5x at 0 HP).
Enrage12-20s cooldown, 35-40 MPDeal 25% of your max HP as self-damage (entering Blood Rage), then redirect 70% of that to 2 random enemies.
Rampage30-45s cooldown, 25-30 MPEnter a frenzied state: +100% attack speed for 5 seconds.
Berserk40-60s cooldown, 24-32 MP+30% damage and -20% defense for 10 seconds. Risk everything for devastation.
Passive tree
Greatsword Mastery Lv 1
Two-handed sword damage scales with class level (+8% at lv.1 > +32% at lv.200).
Blood Rage Lv 10
Below 70% HP: +15% damage.
Battle Hardened Lv 20
+15% maximum HP - keeps you fighting in Blood Rage territory.
Frenzy Lv 30
Below 60% HP: +15% attack speed.
Death's Door Lv 40
Below 30% HP: +20% damage (stacks with Blood Rage).
Savage Momentum Lv 50
Each consecutive hit grants +5% attack speed (max 5 stacks). Resets on miss.
Bloodthirst Lv 60
Killing an enemy restores 2% of max HP, keeping you in Blood Rage.
Warpath Lv 70
+12% damage.
Undying Hatred Lv 80
Once per encounter: when a lethal hit would kill you, deal 80% of your max HP as damage to all enemies. If Bloodthirst kills any of them, you survive.
Murderous Intent Lv 90
+10% damage.
Full class guide
Spellblade
Debuff hybridDual swords

Two swords, two schools of damage. Debuffs protect you and expose enemies. Not the fastest killer - the most calculated one.

Active abilities
Runic Slash12-17s cooldown, 16-24 MPA dual strike: physical hit x0.9-1.0 followed by a guaranteed magical crit that ignores armor.
Arcane Mark14-22s cooldown, 10-18 MPBrand the target with a runic curse: +25-35% magic vulnerability for 12-20s.
Spectral Chains10-18s cooldown, 8-15 MPBind the target with spectral energy: 0.8-1.2x physical hit and slows attack speed by 30-45% for 8-14s.
Runic Explosion20-30s cooldown, 22-35 MPRelease runic energy in a magical AoE blast: 2.2-3.0x damage to all enemies.
Passive tree
Sword Mastery Lv 1
Sword damage scales with class level (+1% at lv.1 > +4% at lv.200).
Arcane Infusion Lv 10
Allows equipping a sword in the offhand slot. Offhand auto-attacks deal magical damage through the target's magic armor (the offhand deals 25% damage).
Runic Ward Lv 20
Applying a debuff to an enemy also shreds their armor by 12% for 6 seconds.
Arcane Attunement Lv 30
+3% damage.
Dual Edge Lv 40
+3% critical hit chance.
Rune Cadence Lv 50
Global cooldown between abilities reduced by 200 ms.
Spellscar Lv 60
Enemies with at least one active debuff deal 15% less damage.
Spellblade's Edge Lv 70
+6% damage.
Soul Drain Lv 80
Hitting a debuffed enemy restores 0.8% of max HP.
Runic Mastery Lv 90
All ability cooldowns are reduced by 12%.
Full class guide
Ranger
Ranged supportBow

Does not kill - dismantles. Weakens enemies for the entire party. Choose your arrow type to shape your role.

Active abilities
Rain of Arrows13-20s cooldown, 26-35 MPLoose a volley of arrows that strikes up to 5 enemies at once.
Hunter's Mark25-35s cooldown, 22-30 MPMark the target: entire party deals +12-20% damage to it for 30-40s.
Volley40-55s cooldown, 33-45 MPLoose 3 quick arrows: one each on up to 3 enemies, or all 3 on a single target.
Crippling Shot9-15s cooldown, 9-18 MPA debilitating shot: 1.2-1.6x physical damage and reduces the target's armor by 20-35% for 10-16s.
Passive tree
Bow Mastery Lv 1
Bow damage scales with class level (+1% at lv.1 > +5% at lv.200). Unlocks the arrow type selector (default: piercing).
Swift Footing Lv 10
+20% evasion.
Poisoned Quiver Lv 20
Unlocks poison arrows: each hit applies a DoT equal to 8% of damage dealt over 6 seconds (stacks per hit).
Spotter Lv 30
Aura: you call out incoming attacks - you and every party member get +30% evasion.
Frozen Quiver Lv 40
Unlocks ice arrows: each hit slows the target's attack speed by 10% for 3 seconds (refreshes on hit).
Rapid Fire Lv 50
Each consecutive hit grants +3% attack speed (max 5 stacks). Resets on miss.
Blazing Quiver Lv 60
Unlocks fire arrows: each hit deals an additional 4% of the damage dealt as magic.
Steady Draw Lv 70
+10% accuracy.
Eagle Eye Lv 80
Ranged attacks ignore 15% of the target's range armor and range evasion.
Death Threshold Lv 90
Amplifies all arrow type effects by 40% (piercing ignore, fire %, ice slow, poison DoT).
Full class guide
Crossbowman
Ranged burstCrossbow

One bolt, one corpse. Stable, predictable, and lethal. Rewards patience - every second without taking a hit makes the next shot hit harder.

Active abilities
Armor Piercer20-30s cooldown, 26-35 MPA guaranteed critical hit that completely ignores the target's armor.
Reload20-30s cooldown, 22-30 MPTake 1.5s to reload, reducing your threat by 50% - then fire your next shot for 200% bonus damage.
Suppressing Fire30-45s cooldown, 25-35 MPUnleash a hail of bolts on all enemies (70-110% phys dmg), suppressing their attack speed by 20-35% for 6-12s.
Weak Point22-35s cooldown, 20-28 MPFind a weak point in the target's armor: it takes +12-18% damage from all sources for 15-25s.
Passive tree
Crossbow Mastery Lv 1
Crossbow damage scales with class level (+1% at lv.1 > +8% at lv.200).
Precision Lv 10
+12% accuracy.
Heavy Bolt Lv 20
+10% damage.
Armor Cracker Lv 30
Auto-attacks ignore 20% of the target's effective armor on every hit.
Steady Aim Lv 40
+2% damage for each second without receiving damage (max +20%). Resets when hit.
Sniper's Focus Lv 50
+6% damage against targets above 50% HP.
Explosive Bolt Lv 60
10% chance: auto-attack hits all living enemies.
Cold Eye Lv 70
+4% critical hit chance.
Ballistic Mastery Lv 80
All ability cooldowns reduced by 15%.
Deadeye Lv 90
Every 10th successful auto-attack hit deals 250% of normal post-mitigation damage.
Full class guide
Hunter
Pet DPSBow / Crossbow

Never alone. A pet companion fights by your side - bow summons a wolf for AoE, crossbow a turtle that tanks.

Active abilities
Call of the Wild25-45s cooldown, 12-25 MPTemporarily empower your pet: +50% damage and attack speed for 10-14s.
Barbed Shot10-18s cooldown, 10-20 MPPhysical hit x1.2-2.4 + applies a bleeding DoT (6 ticks, physical).
Coordinated Strike8-15s cooldown, 8-18 MPYou and your pet attack simultaneously - deals a physical hit plus an instant extra pet attack.
Unleash60-90s cooldown, 22-40 MPPut your pet into berserk mode: x2 damage and attack speed for 15-18s.
Passive tree
Ranger's Bond Lv 1
Pet damage scales with class level: +1% at level 1 up to +20% at level 200.
Beast Resilience Lv 10
Pet max HP scales with class level, reaching 1.5x its base HP at level 200.
Symbiosis Lv 20
5% of your auto-attack damage restores HP to the pet. 2.5% of pet damage restores HP to you.
Pack Tactics Lv 30
While your pet is alive in combat: you deal +5% damage.
Dual Nature Lv 40
Bow: wolf's AoE splash chance increased to 55%. Crossbow: turtle absorbs 25% of incoming player damage (up from 15%).
Coordinated Strike Lv 50
Each player critical hit triggers an immediate extra pet attack (cooldown: 1.5s between triggers).
Primal Bond Lv 60
Once per combat: when a hit would kill the pet, it survives at 1 HP and regenerates 30% of its max HP over 5s.
Predator's Instinct Lv 70
Bow: wolf attacks slow the enemy's attack speed by 20% for 2s. Crossbow: turtle attacks shred armor by 15% for 4s.
Alpha Bond Lv 80
Pet inherits 12% of the Hunter's auto-attack damage on top of its base stats.
Critical Hunt Lv 90
The pet inherits your critical hit chance. Pet crits deal 1.5x damage.
Full class guide
Priest
HealerWand

While I live, no one dies. Heals, shields, and resurrects. Indispensable on difficult content.

Active abilities
Holy Mend20-22s cooldown, 20-28 MPPowerful holy heal on the most injured party member (15-20% of their max HP). Self-targets when solo.
Purify25-40s cooldown, 12-20 MPRemove all active debuffs from the entire party and grant 10s of debuff immunity.
Resurrection20-30s cooldown, 26-40 MPRevive a fallen ally at full strength, or heal yourself when alone.
Holy Light6-10s cooldown, 6-12 MPA focused light attack: 2.2-3.6x magical damage to the primary target (50% splash to a second), then heals the priest for 7-10% of total damage dealt.
Passive tree
Wand Mastery Lv 1
Wand damage and healing power both scale with class level (+1% at lv.1 > +10% at lv.200).
Divine Healing Lv 10
Food healing effectiveness increased by 20% for the priest and all party members.
Mana Font Lv 20
Casting a healing ability restores 5% of max mana to the priest.
Holy Haste Lv 30
+10% attack speed for all party members.
Blessed Aura Lv 40
All alive party members regenerate 0.15% of max HP per second.
Holy Shield Lv 50
Every heal the priest applies also grants the target a damage-absorbing shield equal to 10% of the heal amount.
Divine Intervention Lv 60
When any party member is below 20% HP, all priest ability cooldowns are reduced by 30%.
Sanctuary Lv 70
+15% maximum HP.
Sacred Aura Lv 80
All party members take 8% less damage.
Vessel of Light Lv 90
On death: if Resurrection is not on cooldown, the priest survives at 30% HP and Resurrection goes on a 5-minute cooldown. Otherwise the priest dies but heals all alive party members for 50% of their max HP.
Full class guide
Elementalist
Magic AoEStaff

One strike and the whole field burns. Auto-attacks chain to nearby enemies. Skills amplify everything.

Active abilities
Ice Blast5-8s cooldown, 8-15 MPA focused ice bolt: 1.5-2.2x magical damage, slows the target's attack speed by 10-18% for 2-3s.
Meteor28-40s cooldown, 30-45 MPCall down a meteor that deals massive magical damage to all enemies.
Blizzard24-35s cooldown, 24-38 MPA chilling AoE storm: 1.8-2.2x magical damage to all enemies, 28-42% attack speed slow for 8-12s, and a frostbite DoT (4 ticks).
Supernova60-90s cooldown, 44-65 MPA massive arcane detonation: 4.5-5.5x magical AoE damage to all enemies. Long cooldown.
Passive tree
Staff Mastery Lv 1
Staff damage scales with class level (+5% at lv.1 > +55% at lv.200).
Chain Lightning Lv 10
15% chance on each auto-attack to splash all additional enemies (magic damage).
Arcane Attunement Lv 20
After casting any ability, 5% of its mana cost is refunded.
Arcane Surge Lv 30
+10% damage.
Overload Lv 40
Casting any ability charges the next 2 auto-attacks to deal 160% damage. Refreshes on each cast.
Mana Shield Lv 50
30% of incoming damage is absorbed by mana instead of HP. Cannot absorb more than current mana.
Arcane Amplification Lv 60
Each Chain Lightning AoE hit applies burning: 15% of splash damage as DoT over 4 seconds (refreshes, does not stack).
Mastery Overcharge Lv 70
+25% damage.
Arcane Mastery Lv 80
All ability cooldowns reduced by 10%.
Kill Surge Lv 90
Killing an enemy grants +10% damage for 5 seconds. Refreshes on each kill.
Full class guide
Necromancer
DoT & summonsWand

The enemy dies slowly - that is the plan. Poisons, curses, a corpse servant.

Active abilities
Curse of Weakness12-20s cooldown, 8-20 MPCurse the target: reduces its outgoing damage by 15-25% for 15-20s.
Plague14-25s cooldown, 12-25 MPInflict a spreading poison DoT. On the target's death the plague jumps to the nearest living enemy with a fresh timer.
Necrotic Bolt10-18s cooldown, 15-30 MPHeavy magical strike followed by a necrotic poison DoT.
Vampirism45-60s cooldown, 15-30 MPBuff (party): auto-attacks restore 10% of damage dealt as HP; abilities restore 5%. Duration 30-40s.
Passive tree
Wand Mastery Lv 1
Wand damage scales with class level (+5% at lv.1 > +60% at lv.200).
Corruption Lv 10
Auto-attacks have a 10-40% chance (scales with class level) to apply a poison stack DoT. Max 5 stacks.
Soul Drain Lv 20
Every tick of any DoT you applied to an enemy restores 0.4% of max HP to you.
Soul Link Lv 30
+30% mana regeneration.
Raise Dead Lv 40
5% chance on any monster death in the encounter to summon a corpse servant (50% stats, 20s).
Reaper Lv 50
Killing a debuffed enemy restores 2.5% of its max HP to you.
Wither Lv 60
Each unique debuff tag on an enemy reduces its outgoing damage by 2%.
Corpse Mastery Lv 70
Your corpse servant deals 20% more damage.
Entropy Lv 80
Each unique debuff tag on an enemy: +3% damage dealt to it by you.
Soul Harvest Lv 90
Your corpse servant's damage restores 10% of dealt damage as HP to you.
Full class guide
Vocations

The peaceful path is a path too

A vocation is a second class for gatherers and crafters. It levels from work in its own skills, speeds them up, opens its own recipes (combat boosters and accessories) and grants a combo with every combat class. Pick a vocation to see its tree.

Blacksmith

Mines ore and forges warriors' weapons and armor. Every gear line needs ingots.

Vocation tree
Master's Hand Lv 1
Double gathering chance +8% (Mining), grows until level 99
Whetstone Lv 10
Unlocks the recipe: Whetstone
Vein Sense Lv 20
Rare finds 25% more often (Mining)
Thrifty Forge Lv 30
Chance to keep the materials +5% (Smithing)
Tempering Lv 40
In combat: -2% damage taken
Steady Hand Lv 50
Crafted items roll uncommon or better more often: +5 pp (Smithing)
Forged Plates Lv 60
Unlocks the recipe: Forged Plates
Lean Smithing Lv 70
Chance to keep the materials +5% (Smithing)
Deep Vein Lv 80
Double gathering chance +2% (Mining)
Iron Will Lv 90
In combat: Below 30% HP, heals 5% max HP once per wave
Full vocation guide

Fells trees, hunts and makes bows, crossbows and archers' leather armor. Supplies everyone with planks and hides.

Vocation tree
Hunter's Trail Lv 1
Double gathering chance +8% (Woodcutting, Hunting), grows until level 99
Master Bowstring Lv 10
Unlocks the recipe: Master Bowstring
Keen Eye Lv 20
Rare finds 25% more often (Woodcutting, Hunting)
Thrifty Hands Lv 30
Chance to keep the materials +5% (Crafting)
Forest Step Lv 40
In combat: +3% evasion
Precise Cut Lv 50
Crafted items roll uncommon or better more often: +5 pp (Crafting)
Camo Salve Lv 60
Unlocks the recipe: Camo Salve
No Waste Lv 70
Chance to keep the materials +5% (Crafting)
Rich Grounds Lv 80
Double gathering chance +2% (Woodcutting, Hunting)
Hunter's Instinct Lv 90
In combat: +1 pp crit chance
Full vocation guide

Weaves fabric, stitches runecloth and makes mages' wands, staves and robes.

Vocation tree
Even Weave Lv 1
Double gathering chance +8% (Weaving), grows until level 99
Rune Charge Lv 10
Unlocks the recipe: Rune Charge
Fine Thread Lv 20
Rare finds 25% more often (Weaving)
Thrifty Weaver Lv 30
Chance to keep the materials +5% (Runecrafter)
Mana Reserve Lv 40
In combat: +5% mana regen
Clean Runes Lv 50
Crafted items roll uncommon or better more often: +5 pp (Runecrafter)
Warding Embroidery Lv 60
Unlocks the recipe: Warding Embroidery
Lean Pattern Lv 70
Chance to keep the materials +5% (Runecrafter)
Silk Luck Lv 80
Double gathering chance +2% (Weaving)
Mana Flow Lv 90
In combat: +3% ability damage
Full vocation guide

Catches fish and cooks the meals and feasts no expedition goes without.

Vocation tree
Angler's Luck Lv 1
Double gathering chance +8% (Fishing), grows until level 99
Battle Ration Lv 10
Unlocks the recipe: Battle Ration
Rich Catch Lv 20
Rare finds 25% more often (Fishing)
Thrifty Kitchen Lv 30
Chance to keep the materials +5% (Cooking)
Hearty Food Lv 40
In combat: Food heals 5% more
Deep Waters Lv 50
Rare finds 15% more often (Fishing)
Hearty Meal Lv 60
Unlocks the recipe: Hearty Meal
Nothing Wasted Lv 70
Chance to keep the materials +5% (Cooking)
Shoal Lv 80
Double gathering chance +2% (Fishing)
Well Stocked Lv 90
In combat: 3% chance an eaten food is not used up
Full vocation guide

Brews potions and enchants gear. Gathers nothing: buys materials or gets them by breaking gear down. An expensive vocation.

Vocation tree
Exact Measure Lv 1
Chance to keep the materials +6% (Alchemy), grows until level 99
Arcane Edge Lv 10
Unlocks the recipe: Arcane Edge
Recycling Lv 20
Disenchanting: 30% chance to recover a material of the item's line and tier
Lean Formula Lv 30
Chance to keep the materials +4% (Alchemy)
Lasting Potions Lv 40
In combat: Potions, mixtures and feasts last 5% longer
Master's Discount Lv 50
Sharpening costs 10% less gold
Arcane Focus Lv 60
Unlocks the recipe: Arcane Focus
Double Breakdown Lv 70
Double disenchant chance +10%
Deep Recycling Lv 80
Disenchanting: 20% chance to recover a material of the item's line and tier
Thrifty Alchemist Lv 90
In combat: 3% chance a drunk potion or eaten feast is not used up
Full vocation guide

Steals in the city and trains agility. Gold, caches and stolen finds.

Vocation tree
Nimble Fingers Lv 1
Double gathering chance +6% (Thieving), grows until level 99
Ambush Kit Lv 10
Unlocks the recipe: Ambush Kit
Eye for Value Lv 20
Rare finds 25% more often (Thieving)
Quiet Step Lv 30
Thieving fails 3 pp less often
Nose for Gold Lv 40
In combat: +3% gold from monsters
Flexibility Lv 50
Acrobatics drill XP +10%
Thief's Luck Lv 60
Unlocks the recipe: Thief's Luck
Deep Pockets Lv 70
Gold per successful theft +5%
Shadow Lv 80
Double gathering chance +2% (Thieving)
Rogue's Haul Lv 90
In combat: +3% monster drop chance
Full vocation guide
Combat & parties

Combat that keeps going without you

Build a party, assign roles and push through monsters and bosses. Fights run even while you're offline and resolve when you return.

Parties up to 4

A tank holds aggro, a healer keeps you standing, DPS finishes the job. Roles genuinely matter.

53 abilities

Class abilities plus general abilities learned from scrolls. Build rotations around your style.

46 monsters & bosses

Dozens of foes across zones, from small fry to bosses that demand a coordinated party.

Elite monsters

20 affixes turn ordinary foes into dangerous elites - with x2.5 XP and gold to match.

5 difficulty levels

One switch from Normal to Mythic: tougher monsters and bigger waves for more XP, gold, chests and dungeon keys.

Dungeons & world bosses

2 dungeons that end in a raid boss where death is final, and weekly world bosses with one health pool for the whole server.

Sharpening, enchants & procs

Sharpen gear up to +15, roll enchantments with combat procs and move them to new gear with scrolls.

Potions, mixtures & feasts

86 potions and buffs in auto-refill slots: potions boost skills, mixtures and feasts power up combat, and a feast is shared with your party.

Offline catch-up

Combat doesn't pause when you leave - progress accrues and is fairly reconciled when you reconnect.

Economy & society

A world that runs on its players

Trade, band together in guilds, complete quests and climb global rankings. Everything you produce has value to someone else.

Player market

A live order book - list and buy ore, ingots, gear, food, potions and runes. Prices move with real supply and demand.

Guilds

Found or join a guild, level it up together, clear weekly quests and unlock upgrades for every member.

Quests

Daily quests, quest chains for every skill with a journal and tracker, and weekly guild quests with shared rewards.

Leaderboards

Compete on total and combat level, gold, kills, every skill and class, plus guild and referral boards.

Friends & referrals

Add friends, invite them to parties or guilds, and earn rewards for the players you bring in.

Live chat

Global, trade and regional channels, @mentions and a group finder tab with party cards and one-click join requests.

What's new

The game grows every week

Crystal Idle is in active development: new systems, balance passes and fixes ship regularly. Here is what the latest update brought.

3.7.02026-11-01
  • The "Starfall" event
  • Crystallites: the Starfall opens a new system of companions
  • Daily quests are updated. Quests can now be replaced
  • Loadouts remember potions: applying a loadout puts the saved combat potions, meals and boosters into the slots
  • Party: sent invites are visible and can be cancelled, an invite lasts 2 minutes. Typing a nickname shows suggestions: friends first, then the guild. Members show their class, level, GS, current activity, HP and mana, the "Stats" button opens their stats
  • Buying crystals: payments are in progress
All updates
Wiki

The whole game, in numbers

The wiki is generated straight from the game code: every item, recipe, monster and formula matches the live server.

760ItemsStats, sources and recipes of every item. 396RecipesIngredients, levels, XP and craft time. 46Monsters & bossesStats and full drop tables. 86Potions & buffsEffects and duration of every buff. 9ClassesAbilities and passive trees. 6VocationsPeaceful classes, boosters and tree nodes. 200Skill levelsXP table, combat formulas, sharpening and enchants. 3.7.0Game versionPatch notes of every update.
Open the wiki
FAQ

The short answers

Crystal Idle is a free browser idle MMORPG. You pick a skill to train or a zone to fight in, and your character keeps working automatically - even with the tab closed. It has 14 skills, 9 combat classes, party combat, guilds and a player-run market. See the game wiki.
Yes. Crystal Idle is free to play directly in your browser - create an account and start in seconds. Purchases are optional: only the premium currency is sold for money, see the Prices page.
No. It runs in any modern desktop or mobile browser. You can also install it as a PWA for an app-like experience.
Yes. Gathering, crafting and combat keep earning XP, loot and gold while you're away, and are reconciled when you reconnect.
9 combat classes: Knight (tank), Berserker, Spellblade, Ranger, Crossbowman, Hunter, Priest (healer), Elementalist and Necromancer. Each has its own weapon, active abilities and a 10-node passive tree. On top of that there are 6 peaceful vocations for gatherers and crafters. See all classes.
Yes - form parties of up to 4 players, join a guild, add friends, find a group in the group-finder chat and talk in real time.
Yes. 2 dungeons with fixed waves and a raid boss (death inside is final), weekly world bosses with one health pool for the whole server, and elite monsters with 20 affixes. See dungeons and world bosses.
A vocation is a second, peaceful class for gatherers and crafters. There are 6; each one owns a family of skills, speeds it up and opens its own recipes: combat boosters and accessories. See vocations.
Yes. The wiki is generated from the game code on every update: 760 items with sources and recipes, 46 monsters with drop tables, every class, skill, potion, the game mechanics and patch notes. The same wiki with search is built into the game.
Crystal Idle is in alpha testing: you can play right now for free while we tune the balance and add new systems. A wipe is planned before the official release - alpha progress will be reset so everyone starts on equal terms. In return, every alpha player gets bonuses at release, and those who helped shape the game (ideas, bug reports and more) get an extra reward.
English and Russian for now: the interface, game texts and chat channels are available in both. All game texts live in separate localization files, so a new language can be added very quickly when needed.
It's built for the long haul: 14 skills up to level 200, 9 classes with passive trees, 10 tiers of combat zones, dungeons, world bosses and guild progression - there's always a next goal. The game is constantly evolving with regular updates, and we listen to community ideas and gladly build most of them.

Your idle world is one click away

Free, in your browser, no download. Create an account and start your grind right now.