Ranger class guide
The Ranger is a Ranged support class in Crystal Idle (weapon: Bow). Does not kill - dismantles. Weakens enemies for the entire party. Choose your arrow type to shape your role.
Role: Ranged supportWeapon: Bow
Active abilities
Rain of Arrows
Loose a volley of arrows that strikes up to 5 enemies at once.
Hunter's Mark
Mark the target: entire party deals +12-20% damage to it for 30-40s.
Volley
Loose 3 quick arrows: one each on up to 3 enemies, or all 3 on a single target.
Crippling Shot
A debilitating shot: 1.2-1.6x physical damage and reduces the target's armor by 20-35% for 10-16s.
Passive tree
Nodes unlock as the class levels up (max class level 200).
- Lv 1Bow Mastery
Bow damage scales with class level (+1% at lv.1 > +5% at lv.200). Unlocks the arrow type selector (default: piercing). - Lv 10Swift Footing
+20% evasion. - Lv 20Poisoned Quiver
Unlocks poison arrows: each hit applies a DoT equal to 8% of damage dealt over 6 seconds (stacks per hit). - Lv 30Spotter
Aura: you call out incoming attacks - you and every party member get +30% evasion. - Lv 40Frozen Quiver
Unlocks ice arrows: each hit slows the target's attack speed by 10% for 3 seconds (refreshes on hit). - Lv 50Rapid Fire
Each consecutive hit grants +3% attack speed (max 5 stacks). Resets on miss. - Lv 60Blazing Quiver
Unlocks fire arrows: each hit deals an additional 4% of the damage dealt as magic. - Lv 70Steady Draw
+10% accuracy. - Lv 80Eagle Eye
Ranged attacks ignore 15% of the target's range armor and range evasion. - Lv 90Death Threshold
Amplifies all arrow type effects by 40% (piercing ignore, fire %, ice slow, poison DoT).
Combos with vocations
A vocation next to this class adds a bonus that grows in three ranks; the table shows rank 3.
| Vocation | Combo at rank 3 |
|---|---|
| Rare finds 15% more often (Mining) | |
| Camo Salve: the effect is 50% stronger | |
| Kills in regular zones: 6% chance of fabric of the zone's tier | |
| In combat: Food heals 5% more | |
| In combat: Potions, mixtures and feasts last 5% longer | |
| Gold per successful theft +5% |
Other classes
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