Huntsman vocation
Fells trees, hunts and makes bows, crossbows and archers' leather armor. Supplies everyone with planks and hides. Family skills: Woodcutting, Hunting, Crafting.
A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.
Vocation tree
| Level | Node | Effect |
|---|---|---|
| 1 | Hunter's Trail | Double gathering chance +8% (Woodcutting, Hunting), grows until level 99 |
| 10 | Master Bowstring | Unlocks the recipe: Master Bowstring |
| 20 | Keen Eye | Rare finds 25% more often (Woodcutting, Hunting) |
| 30 | Thrifty Hands | Chance to keep the materials +5% (Crafting) |
| 40 | Forest Step | In combat: +3% evasion |
| 50 | Precise Cut | Crafted items roll uncommon or better more often: +5 pp (Crafting) |
| 60 | Camo Salve | Unlocks the recipe: Camo Salve |
| 70 | No Waste | Chance to keep the materials +5% (Crafting) |
| 80 | Rich Grounds | Double gathering chance +2% (Woodcutting, Hunting) |
| 90 | Hunter's Instinct | In combat: +1 pp crit chance |
Combos with combat classes
Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.
| Class | Combo at rank 3 |
|---|---|
| Kills in regular zones: 6% chance of a hide of the zone's tier | |
| Kills in regular zones: 10% chance of game meat | |
| Chance to keep the materials +3% (Crafting) | |
| Camo Salve: the effect is 50% stronger | |
| Master Bowstring: the effect is 50% stronger | |
| Double gathering chance +4% (Hunting) | |
| Rare finds 15% more often (Hunting) | |
| Kills in regular zones: 6% chance of a log of the zone's tier | |
| Crafted items roll uncommon or better more often: +2 pp (Crafting) |
Other vocations
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