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Crystallites

Crystallites are creatures of living crystal that gather and craft for you while you play something else.

Unawakened crystals

A crystal can drop in any gathering skill: one per 72 hours of gathering on average. The chance per action is proportional to its duration, so the tier does not matter and speed bonuses raise the chance per hour. There is no guarantee. Crystals are sold on the market.

Crystals from thieving and acrobatics are wild: the species is decided on awakening. Most often it is a weasel or an owl (25% each), which are found nowhere else, the other species 10% each. So over all gathering skills every species turns up about as often.

Crystal Cradle

A city building that appears after the first find. It is built and upgraded by putting in basic materials, bit by bit.

A young Cradle shows little about crystallites: skills, rarity, level and total clarity. Aptitude stars show from level 2, stats from 4, the exact job forecast from 6, the clarity split and rarity odds from 8, the exact awakening time from 10.

LevelGivesCost
1nests: 1, jobs at once: 1Stone x120 Oak log x120 Carp x120 Sprite Silk x180 Rabbit hide x180
2nests: 1, jobs at once: 2Copper ore x130 Birch log x130 Perch x130 Silkworm Thread x190 Fox pelt x190
3nests: 1, jobs at once: 2, feeding limit +0.25% per hourIron ore x150 Pine log x150 Trout x150 Moonspider Web x230 Boar skin x230
4nests: 2, jobs at once: 2, feeding limit +0.25% per hourSilver ore x200 Cedar log x200 Salmon x200 Dreamweaver Cloth x310 Wolf pelt x310
5nests: 2, jobs at once: 2, feeding limit +0.25% per hour, growth clarity +2%Gold ore x270 Mahogany log x270 Tuna x270 Voidmoth Wing x400 Bear hide x400
6nests: 2, jobs at once: 3, feeding limit +0.25% per hour, growth clarity +2%Platinum ore x370 Ebony log x370 Blue marlin x370 Stormweave Cloth x550 Panther skin x550
7nests: 2, jobs at once: 3, feeding limit +0.5% per hour, growth clarity +2%, slightly better odds of 4-5 whimsTitanite ore x510 Twilight log x510 Ghost chimaera x510 Aetherworm Silk x770 Direwolf pelt x770
8nests: 3, jobs at once: 3, feeding limit +0.5% per hour, growth clarity +2%, slightly better odds of 4-5 whimsOrichalcum ore x730 Runic log x730 Manta ray x730 Soulspun Thread x1100 Wyvern scale x1100
9nests: 3, jobs at once: 4, feeding limit +0.5% per hour, growth clarity +4%, slightly better odds of 4-5 whimsMithril ore x1100 Ethereal log x1100 Astral eel x1100 Voidsilk x1600 Drake skin x1600
10nests: 3, jobs at once: 4, feeding limit +0.75% per hour, growth clarity +4%, slightly better odds of 4-5 whimsStar metal ore x1500 Starwood log x1500 Moon shark x1500 Starthread x2300 Behemoth hide x2300

Growth and clarity

A crystal in a nest awakens on its own at a random moment 12-24 hours after placing, offline too. The moment is not shown, cannot be sped up, and the crystal cannot be taken back.

Clarity sets the rarity odds. Growth gives up to 20% in a day, feeding processed family goods (ingots, planks, meals, cloth, potions; raw materials do not count, a wild crystal takes goods of any family) up to 30% (at most 3% per hour), each fulfilled whim 10%. A crystal has 1-5 whims, one can be replaced once.

Clarity0%50%100%
Common50%32.5%15%
Uncommon30%30%30%
Rare15%24%33%
Epic4.5%10.8%17%
Legendary0.5%2.8%5%

Species and families

The species depends on where the crystal was found. Families are the vocations.

SpeciesFamilySkills
Quartz MoleBlacksmithMining, Smithing
Emerald FoxHuntsmanWoodcutting, Hunting, Crafting
Garnet LynxHuntsmanWoodcutting, Hunting, Crafting
Sapphire OtterInnkeeperFishing, Cooking
Amethyst MothRuneweaverWeaving, Runecrafter
Obsidian WeaselRogueThieving, Acrobatics
Opal OwlArcanistAlchemy, Enchanter

Aptitudes

Stars per skill are rolled on awakening: the source skill 3-5, other family skills 1-4, and in 30% of cases one more strong aptitude outside the family. Higher rarity means more high stars. A crystallite works only in skills with stars.

Work speed as a share of your own speed on the same action, by stars: 1: 12%, 2: 20%, 3: 28%, 4: 36%, 5: 44%. Each acrobatics star adds 2% to the speed of all work and unlocks attunement.

Stats

Dexterity speeds up work (+0.18% per point). Stamina lengthens jobs (4 h + 1 h per 10 points, up to 12 h) and the resonance capacity. Instinct raises rare finds (+0.5% per point) and the chance to bring back an unawakened crystal.

RarityStats
Commonroll 5-10, +0.2 per level
Uncommonroll 8-14, +0.25 per level
Rareroll 12-18, +0.3 per level
Epicroll 16-24, +0.35 per level
Legendaryroll 22-30, +0.4 per level

Levels

Experience comes from hours of work, a bit more for high-tier work. The cap is 200 for every rarity; after 100 levels come much slower. Below: days of round-the-clock work.

LevelDays of work
250.4
501.6
10012.9
15071.7
200329.3

Jobs

Duration 1, 4, 8, 12 h, but no longer than Stamina allows. A job costs 25 resonance per hour; food and rare finds give resonance. The Cradle level sets how many jobs run at once. Crystallites give the owner no skill XP.

Expedition: any location of a gathering skill open to you, loot from the same tables. Thieving without failures or damage.

Production: the same recipes; materials for all crafts are taken at the start and returned if the crystallite is recalled early. Your doubles and production bonuses do not apply.

Attunement (acrobatics): the crystallite spends no resonance but builds it up, 5 per hour per acrobatics star (Dexterity and vocation speed it up), and shares it with the other crystallites up to their capacity at the end.

Charms (enchanting, the owl has it): the crystallite holds one charm. Per enchanting star: deftness +3% work speed, instinct +6% rare finds and crystals, mentor +6% XP (Dexterity and vocation strengthen it). A charm eats resonance like work, but less as the crystallite grows: 5% of the usual by level 150. A charm acts on the others' jobs started or repeated under it, for the part it covers. One crystallite at a time holds each charm, it cannot be lifted early.

Vocation: when the crystallite's family matches your active vocation it works 5% faster, 10% from vocation level 50.

Stars can be raised up to 5: a star costs as many unawakened crystals of the family (or wild ones) as there are stars already and needs a crystallite level: 2: [object Object]; 3: [object Object]; 4: [object Object]; 5: [object Object].

A crystallite you do not need can be released or given to another: that one gets half its XP, a rarity gift (2/4/8/16/32 h of XP) and its resonance up to its capacity. Only an equal or stronger one passes on all the XP: 4 times less per rarity step down, and less when the given one has a lower level.

Try it yourself

Crystal Idle is free and runs in your browser - no download. Your character keeps progressing while you are away.

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Data generated from the game code, version 3.7.0 (2026-11-01).