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Game mechanics

The rules behind progression, combat and gear, with the exact numbers the game uses.

ProgressionCombatZone difficultyElitesEnchantingBonusesXP table

Skill progression

3% of a non-combat skill's XP also goes to an attribute:

Gear requirements

Weapons: the attribute and that weapon's mastery at the item's level (10, 20 ... 90). Level 1 gear has no requirements.

Armor: the attribute of its type at the item's level and Defense 5 levels lower. Shields and universal unique items need Defense only.

Items whose requirements are no longer met are moved to the inventory on login.

Skill perks

Unlock at levels 25, 50, 75 and 99. At 125 and 175 the level 50 perk gets +50%, at 150 and 200 the level 99 perk. Base values below.

Skill economy

From level 10 gear needs a second skill's materials: plate - leather straps, swords and shields - planks, leather - an ingot and thread, cloth - planks and leather, bows - a bowstring, wands and staves - an ingot and fabric. Unique items and strong mixtures need monster essence (combat only).

Tools upgrade with their profession's materials, the skill's rare finds and, from level 20, schematics (thieves only).

In a party a monster's loot and gold are split among those who hit it. Parties win on speed and food savings.

Each acrobatics drill has a 3% chance to give a mastery token - for acrobat tools and agile gear.

Crafting with a rare ingredient

When a recipe consumes an ingredient above common rarity, the result's rarity is rolled on that ingredient's row.

Combat

Strength / Agility / Intellect+1 max damage with weapons of its type per level
Weapon mastery+1 accuracy per level; attack interval / (1 + lvl / 800)
VitalityMax HP = 10 x (10 + lvl)
Defense+0.2 armor and +0.1 dodge per level
ManaMax mana = 50 + 5 x lvl; in-combat regen 0.6 + 0.014 x lvl MP/s. Mana food is the main restore
Crit+0.1% crit chance and +0.01 crit multiplier per level

Damage

1 ... (10 + attribute + item damage) x (1 + damage %)

Attribute is Strength, Agility or Intellect by weapon type. Unarmed: 1-10. Accuracy = 25 + weapon mastery + item accuracy.

Hit chance

accuracy^1.4 / (accuracy^1.4 + dodge^1.4)

Between 5% and 95%; a target with no dodge is always hit. Your dodge = round(Defense x 0.1) + item dodge.

Armor

damage x 100 / (100 + armor)

Armor = (0.2 x Defense + item armor) x (1 + armor %), separately against melee, ranged and magic damage. At least 1 damage gets through.

Crit

chance 1% + 0.1% x (lvl - 1), multiplier x1.5 + 0.01 x (lvl - 1), plus items (lvl = Crit skill)

Attack speed

weapon interval / (1 + mastery / 800) / (1 + speed bonus), at least 0.4 s

Dual wield: the off-hand adds 15% of its damage; speed and mastery of both weapons are averaged.

Combat level

(attack + Vitality + Mana + Defense + Crit + weapon mastery) / 6 x 1.12

Attack = best attribute + 25% of the other two. Capped at the best attribute and at 99.

Zone difficulty

ChoiceOne switch above the zone list (Normal, Hard, Heroic, Epic, Mythic) applies to every combat zone. Dungeons and world bosses are not affected.
MonstersFight like a zone 1 / 2 / 3 / 4.5 tiers higher: HP, damage, armor, accuracy and evasion.
WavesMore enemies per wave: a party gets +1 per 4 members per level, solo +1 on Heroic and +2 on Mythic. 4.5 s between waves.
RewardsXP and the dungeon key chance grow with monster strength. Gold and the chances of drops, chests and the Soul of the Hunt grow half as fast.
Area damageFull damage on up to 2 targets, then less on each: 71% per target on 4, 50% on 8.

Elite monsters

Spawn5% each wave (1-2 affixes); every 10th wave is guaranteed (2 affixes)
PowerHP x2 plus affix effects (Champion: another HP x1.5 and +25% damage)
RewardXP and gold x2.5, +50% drop chance
Soul of the HuntElites in combat zones only: 0.01% per affix in the first zone, growing every zone - up to 0.1% per affix in the last one (0.2% for an elite with 2 affixes). A safeguard for enchant extraction and removal.

Every kill in a combat zone has a 5% chance to drop that zone's chest for the killer.

Sharpening and enchanting

Chance = the step's base chance + 0.1 pp per Enchanter level above the item's requirement (below it: -0.2 pp per level), 5% to 95%. Enchanter perks add chance.

A failure drops 1...N steps (N = current level): -1 is the most common, a full reset the rarest.

StepChanceStat bonus
+150%+2.5%
+247%+5.6%
+344%+9.3%
+442%+13.6%
+539%+18.5%
+637%+24%
+735%+30.1%
+832%+36.8%
+930%+44.1%
+1028%+52%
+1126%+60.5%
+1224%+69.6%
+1322%+79.3%
+1421%+89.6%
+1520%+100%
RaritySharpen capProc chance
Common+30%
Uncommon+60%
Rare+94%
Epic+128%
Legendary+1515%

Only on an item without an enchant: a random bonus from the list (a fixed value that grows with item level), and on rare or better items a small chance of a proc on top. Enchanting never fails and never harms the item. Costs shards of the item's rarity and arcane catalysts; the price does not depend on item level. To change an enchant, first remove it or extract it into a scroll (see Enchant scrolls).

Enchanting rolls a proc only on rare, epic and legendary items. Every slot has its own procs that never repeat across slots, and a proc works only while its item is worn in that slot. It fires on every fitting hit, with no cooldown. Proc damage never fires other procs.

Enchant scrolls

Extraction into a scrollFrom level 40. Cost: a blank scroll, 20,000 gold, catalysts x4 and shards of the item's rarity (x2 the enchant cost); 50% success. Without a safeguard the item is always used up: a success moves the enchant and its proc into the scroll, a failure loses both the item and the enchant. With a safeguard the item stays: a success leaves it enchant-free next to the scroll, a failure leaves its enchant in place. This is how to change the enchant on main gear, and it is expensive: a safeguard adds a gold fee by item rarity (100,000 / 250,000 / 500,000 / 1,000,000 / 2,500,000).
Applying a scrollOn an unenchanted item of the scroll's slot; the enchanter level is the same as for a normal enchant of that item. Cost: the scroll, 10,000 gold, catalysts x2 and the enchant's shard cost. Success 70%: the enchant and proc move onto the item. Failure: only the scroll burns, the item is unharmed. No safeguard is needed here.
Removing an enchantFrom level 20, no scroll needed. Cost: 5,000 gold and catalysts x1, no shards. Success 30%: the enchant and proc vanish, the item stays (sharpening too) and can be enchanted again. Failure: the enchant stays, and 50% of failures break the item - about 35% of all attempts without a safeguard. With a safeguard removal never breaks the item.
SafeguardA special item in the safeguard slot, for extraction and removal only. It burns on every attempt, successful ones included; how many go per attempt depends on the item and shows in the action's materials. With a safeguard the item is never lost or broken. Extraction with a safeguard keeps both the item and the enchant (in the scroll), removal with a safeguard keeps only the item but costs far less.
Blank scrollSold in the Shop for 50,000 gold, rarely drops from dungeon chests and war chests.

Items that fit the safeguard slot and how many burn per attempt (- means it does not fit that action).

Safeguard itemExtractionRemoval
Soul of the Hunt11

Disenchant chance: 90% at an enchanting level equal to the item's requirement, +0.5% per level above (up to 99%), -1% per level below (down to 10%). A failure loses the item without shards and gives a quarter of the XP.

Achievement bonuses

A tier's bonus applies once all its achievements are done; tier bonuses stack.

TierBonus
Newbie+0.4% XP (all skills)
Apprentice+0.4% combat XP
Adept+0.6% gathering speed
Expert+0.6% production speed
Master+0.6% XP (all skills), +0.6% combat XP

Acrobatics masteries

Each drill unlocks at an Acrobatics level and trains its own mastery. The bonus grows with mastery and keeps growing past 99.

DrillLevelBonus at 99
Training Ground1Gathering speed: -9.1% time
Wooden Obstacles10Production speed: -9.1% time
Balance Path20Double gathering: +10%
Rope Course30Double craft: +10%
Cliff Run40XP (all skills): +10%
Ruin Obstacles50Speed (all actions): -6.5% time
Wall Climb60Gathering echo: +15%
High Structures70Free craft: +10%
Hazard Course80Combat XP: +15%
Master Trials90XP (all skills): +20%

XP table

Reaching level 99 takes 13,034,394 XP. Past 99 every level costs 1.5x more than the previous one.

LevelXP to nextTotal XP
1830
29183
3101174
4112275
5124387
6137511
7151648
8167799
9185966
102041,151
112251,355
122491,580
132741,829
143032,103
153342,406
163692,740
174083,109
184503,517
194963,967
205484,463
216055,011
226675,616
237376,283
248137,020
258977,833
269908,730
271,0939,720
281,20710,813
291,33212,020
301,47013,352
311,62214,822
321,79116,444
331,97718,235
342,18220,212
352,40822,394
362,65824,802
372,93427,460
383,23930,394
393,57633,633
403,94737,209
414,35741,156
424,81045,513
435,31050,323
445,86255,633
456,47161,495
467,14467,966
477,88675,110
488,70682,996
499,61291,702
5010,611101,314
5111,715111,925
5212,933123,640
5314,278136,573
5415,763150,851
5517,403166,614
5619,214184,017
5721,212203,231
5823,419224,443
5925,856247,862
6028,546273,718
6131,516302,264
6234,795333,780
6338,415368,575
6442,413406,990
6546,826449,403
6651,699496,229
6757,078547,928
6863,018605,006
6969,576668,024
7076,817737,600
7184,811814,417
7293,638899,228
73103,383992,866
74114,1421,096,249
75126,0221,210,391
76139,1381,336,413
77153,6191,475,551
78169,6071,629,170
79187,2601,798,777
80206,7501,986,037
81228,2682,192,787
82252,0272,421,055
83278,2592,673,082
84307,2212,951,341
85339,1973,258,562
86374,5023,597,759
87413,4823,972,261
88456,5194,385,743
89504,0364,842,262
90556,4995,346,298
91614,4225,902,797
92678,3756,517,219
93748,9857,195,594
94826,9447,944,579
95913,0188,771,523
961,008,0529,684,541
971,112,97710,692,593
981,228,82411,805,570
991,843,23613,034,394
1002,764,85414,877,630
1014,147,28117,642,484
1026,220,92221,789,765
1039,331,38228,010,687
10413,997,07337,342,069
10520,995,61051,339,142
10631,493,41572,334,752
10747,240,123103,828,167
10870,860,184151,068,290
109106,290,276221,928,474
110159,435,414328,218,750
111239,153,121487,654,164
112358,729,681726,807,285
113538,094,5221,085,536,966
114807,141,7831,623,631,488
1151,210,712,6742,430,773,271
1161,816,069,0123,641,485,945
1172,724,103,5175,457,554,957
1184,086,155,2768,181,658,474
1196,129,232,91412,267,813,750
1209,193,849,37118,397,046,664
12113,790,774,05727,590,896,035
12220,686,161,08541,381,670,092
12331,029,241,62862,067,831,177
12446,543,862,44293,097,072,805
12569,815,793,662139,640,935,247
126104,723,690,494209,456,728,909
127157,085,535,741314,180,419,403
128235,628,303,611471,265,955,144
129353,442,455,416706,894,258,755
130530,163,683,1241,060,336,714,171
131795,245,524,6861,590,500,397,295
1321,192,868,287,0302,385,745,921,981
1331,789,302,430,5443,578,614,209,011
1342,683,953,645,8175,367,916,639,555
1354,025,930,468,7258,051,870,285,372
1366,038,895,703,08712,077,800,754,097
1379,058,343,554,63118,116,696,457,184
13813,587,515,331,94727,175,040,011,815
13920,381,272,997,92040,762,555,343,762
14030,571,909,496,88061,143,828,341,682
14145,857,864,245,32091,715,737,838,562
14268,786,796,367,981137,573,602,083,882
143103,180,194,551,971206,360,398,451,863
144154,770,291,827,956309,540,593,003,834
145232,155,437,741,935464,310,884,831,790
146348,233,156,612,902696,466,322,573,725
147522,349,734,919,3531,044,699,479,186,627
148783,524,602,379,0291,567,049,214,105,980
1491,175,286,903,568,5442,350,573,816,485,009
1501,762,930,355,352,8163,525,860,720,053,553
1512,644,395,533,029,2245,288,791,075,406,369
1523,966,593,299,543,8367,933,186,608,435,593
1535,949,889,949,315,75311,899,779,907,979,428
1548,924,834,923,973,63117,849,669,857,295,180
15513,387,252,385,960,44626,774,504,781,268,812
15620,080,878,578,940,66840,161,757,167,229,256
15730,121,317,868,411,00060,242,635,746,169,920
15845,181,976,802,616,50490,363,953,614,580,930
15967,772,965,203,924,760135,545,930,417,197,440
160101,659,447,805,887,140203,318,895,621,122,200
161152,489,171,708,830,700304,978,343,427,009,340
162228,733,757,563,246,050457,467,515,135,840,000
163343,100,636,344,869,060686,201,272,699,086,100
164514,650,954,517,303,6001,029,301,909,043,955,200
165771,976,431,775,955,3001,543,952,863,561,258,800
1661,157,964,647,663,933,2002,315,929,295,337,214,000
1671,736,946,971,495,900,0003,473,893,943,001,147,400
1682,605,420,457,243,849,7005,210,840,914,497,048,000
1693,908,130,685,865,774,0007,816,261,371,740,897,000
1705,862,196,028,798,661,00011,724,392,057,606,672,000
1718,793,294,043,197,991,00017,586,588,086,405,333,000
17213,189,941,064,796,987,00026,379,882,129,603,320,000
17319,784,911,597,195,485,00039,569,823,194,400,310,000
17429,677,367,395,793,224,00059,354,734,791,595,794,000
17544,516,051,093,689,836,00089,032,102,187,389,030,000
17666,774,076,640,534,760,000133,548,153,281,078,850,000
177100,161,114,960,802,120,000200,322,229,921,613,600,000
178150,241,672,441,203,200,000300,483,344,882,415,700,000
179225,362,508,661,804,760,000450,725,017,323,618,900,000
180338,043,762,992,707,200,000676,087,525,985,423,700,000
181507,065,644,489,060,800,0001,014,131,288,978,131,000,000
182760,598,466,733,591,200,0001,521,196,933,467,192,000,000
1831,140,897,700,100,386,700,0002,281,795,400,200,783,100,000
1841,711,346,550,150,580,000,0003,422,693,100,301,169,700,000
1852,567,019,825,225,870,000,0005,134,039,650,451,750,000,000
1863,850,529,737,838,805,600,0007,701,059,475,677,620,000,000
1875,775,794,606,758,208,000,00011,551,589,213,516,425,000,000
1888,663,691,910,137,312,000,00017,327,383,820,274,634,000,000
18912,995,537,865,205,967,000,00025,991,075,730,411,947,000,000
19019,493,306,797,808,954,000,00038,986,613,595,617,916,000,000
19129,239,960,196,713,430,000,00058,479,920,393,426,870,000,000
19243,859,940,295,070,146,000,00087,719,880,590,140,300,000,000
19365,789,910,442,605,210,000,000131,579,820,885,210,460,000,000
19498,684,865,663,907,800,000,000197,369,731,327,815,680,000,000
195148,027,298,495,861,720,000,000296,054,596,991,723,480,000,000
196222,040,947,743,792,600,000,000444,081,895,487,585,200,000,000
197333,061,421,615,688,900,000,000666,122,843,231,377,700,000,000
198499,592,132,423,533,300,000,000999,184,264,847,066,600,000,000
199749,388,198,635,300,000,000,0001,498,776,397,270,600,000,000,000
200-2,248,164,595,905,900,000,000,000

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Data generated from the game code, version 3.7.0 (2026-11-01).