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Guilds

Guilds level up from their members' play and pay out shared rewards and permanent bonuses.

Guild level

A guild gets 1% of all skill XP its members earn, plus XP from quests. The guild level opens member slots, more quests and upgrade levels.

Member slots: 10 at level 1 and +1 for every new level. More slots can be bought as an upgrade.

LevelGuild XPOpens
6405,00011 quests per week
8920,000upgrades up to Lv 10
122,800,00012 quests per week
155,050,000upgrades up to Lv 15
188,100,00013 quests per week
2010,650,000upgrades up to Lv 16
2213,600,000upgrades up to Lv 17
2417,000,000upgrades up to Lv 18, 14 quests per week
2620,850,000upgrades up to Lv 19
2825,150,000upgrades up to Lv 20
3030,000,00015 quests per week

Weekly quests

At the start of every week (Monday, 00:00 UTC) the guild gets 10-15 quests at once: the higher the level, the more. Quests have no timer, they last until the week ends, and unfinished ones expire. Progress comes by itself while members fight, gather, craft and earn gold.

Goals are set by the number of members who played in the 7 days before the quests were issued, and stay the same for the week.

Gold: everyone who did at least 25% of one member's share adds their part to the reward. The more members help, the bigger the reward. It is split between everyone by how much each one did.

A quest also gives the guild XP (depends on its level) and guild points (GP) for upgrades:

DifficultyGP
15
26
38
410

Upgrades

Upgrades give bonuses to all members. Officers and the leader buy them with gold and resources from the vault and with GP. Each upgrade has 20 levels and every next one costs more: it is a project for the whole guild.

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Data generated from the game code, version 3.7.0 (2026-11-01).