Priest class guide
The Priest is a Healer class in Crystal Idle (weapon: Wand). While I live, no one dies. Heals, shields, and resurrects. Indispensable on difficult content.
Role: HealerWeapon: Wand
Active abilities
Holy Mend
Powerful holy heal on the most injured party member (15-20% of their max HP). Self-targets when solo.
Purify
Remove all active debuffs from the entire party and grant 10s of debuff immunity.
Resurrection
Revive a fallen ally at full strength, or heal yourself when alone.
Holy Light
A focused light attack: 2.2-3.6x magical damage to the primary target (50% splash to a second), then heals the priest for 7-10% of total damage dealt.
Passive tree
Nodes unlock as the class levels up (max class level 200).
- Lv 1Wand Mastery
Wand damage and healing power both scale with class level (+1% at lv.1 > +10% at lv.200). - Lv 10Divine Healing
Food healing effectiveness increased by 20% for the priest and all party members. - Lv 20Mana Font
Casting a healing ability restores 5% of max mana to the priest. - Lv 30Holy Haste
+10% attack speed for all party members. - Lv 40Blessed Aura
All alive party members regenerate 0.15% of max HP per second. - Lv 50Holy Shield
Every heal the priest applies also grants the target a damage-absorbing shield equal to 10% of the heal amount. - Lv 60Divine Intervention
When any party member is below 20% HP, all priest ability cooldowns are reduced by 30%. - Lv 70Sanctuary
+15% maximum HP. - Lv 80Sacred Aura
All party members take 8% less damage. - Lv 90Vessel of Light
On death: if Resurrection is not on cooldown, the priest survives at 30% HP and Resurrection goes on a 5-minute cooldown. Otherwise the priest dies but heals all alive party members for 50% of their max HP.
Combos with vocations
A vocation next to this class adds a bonus that grows in three ranks; the table shows rank 3.
| Vocation | Combo at rank 3 |
|---|---|
| Crafted items roll uncommon or better more often: +2 pp (Smithing) | |
| Rare finds 15% more often (Hunting) | |
| Warding Embroidery: the effect is 50% stronger | |
| In combat: Below 30% HP, heals 5% max HP once per wave | |
| Arcane Focus: the effect is 50% stronger | |
| Thief's Luck: the effect is 50% stronger |
Other classes
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