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Innkeeper vocation

Catches fish and cooks the meals and feasts no expedition goes without. Family skills: Fishing, Cooking.

Innkeeper

A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.

Vocation tree

LevelNodeEffect
1Angler's LuckDouble gathering chance +8% (Fishing), grows until level 99
10Battle RationUnlocks the recipe: Battle Ration
20Rich CatchRare finds 25% more often (Fishing)
30Thrifty KitchenChance to keep the materials +5% (Cooking)
40Hearty FoodIn combat: Food heals 5% more
50Deep WatersRare finds 15% more often (Fishing)
60Hearty MealUnlocks the recipe: Hearty Meal
70Nothing WastedChance to keep the materials +5% (Cooking)
80ShoalDouble gathering chance +2% (Fishing)
90Well StockedIn combat: 3% chance an eaten food is not used up

Combos with combat classes

Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.

ClassCombo at rank 3
KnightHearty Meal: the effect is 50% stronger
BerserkerBattle Ration: the effect is 50% stronger
SpellbladeChance to keep the materials +3% (Cooking)
RangerIn combat: Food heals 5% more
CrossbowmanDouble gathering chance +3% (Fishing)
HunterRare finds 15% more often (Fishing)
PriestIn combat: Below 30% HP, heals 5% max HP once per wave
ElementalistIn combat: 3% chance a drunk potion or eaten feast is not used up
NecromancerIn combat: 3% chance an eaten food is not used up

Other vocations

BlacksmithHuntsmanRuneweaverArcanistRogue

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Data generated from the game code, version 3.7.0 (2026-11-01).