Innkeeper vocation
Catches fish and cooks the meals and feasts no expedition goes without. Family skills: Fishing, Cooking.
A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.
Vocation tree
| Level | Node | Effect |
|---|---|---|
| 1 | Angler's Luck | Double gathering chance +8% (Fishing), grows until level 99 |
| 10 | Battle Ration | Unlocks the recipe: Battle Ration |
| 20 | Rich Catch | Rare finds 25% more often (Fishing) |
| 30 | Thrifty Kitchen | Chance to keep the materials +5% (Cooking) |
| 40 | Hearty Food | In combat: Food heals 5% more |
| 50 | Deep Waters | Rare finds 15% more often (Fishing) |
| 60 | Hearty Meal | Unlocks the recipe: Hearty Meal |
| 70 | Nothing Wasted | Chance to keep the materials +5% (Cooking) |
| 80 | Shoal | Double gathering chance +2% (Fishing) |
| 90 | Well Stocked | In combat: 3% chance an eaten food is not used up |
Combos with combat classes
Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.
| Class | Combo at rank 3 |
|---|---|
| Hearty Meal: the effect is 50% stronger | |
| Battle Ration: the effect is 50% stronger | |
| Chance to keep the materials +3% (Cooking) | |
| In combat: Food heals 5% more | |
| Double gathering chance +3% (Fishing) | |
| Rare finds 15% more often (Fishing) | |
| In combat: Below 30% HP, heals 5% max HP once per wave | |
| In combat: 3% chance a drunk potion or eaten feast is not used up | |
| In combat: 3% chance an eaten food is not used up |
Other vocations
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