Blacksmith vocation
Mines ore and forges warriors' weapons and armor. Every gear line needs ingots. Family skills: Mining, Smithing.
A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.
Vocation tree
| Level | Node | Effect |
|---|---|---|
| 1 | Master's Hand | Double gathering chance +8% (Mining), grows until level 99 |
| 10 | Whetstone | Unlocks the recipe: Whetstone |
| 20 | Vein Sense | Rare finds 25% more often (Mining) |
| 30 | Thrifty Forge | Chance to keep the materials +5% (Smithing) |
| 40 | Tempering | In combat: -2% damage taken |
| 50 | Steady Hand | Crafted items roll uncommon or better more often: +5 pp (Smithing) |
| 60 | Forged Plates | Unlocks the recipe: Forged Plates |
| 70 | Lean Smithing | Chance to keep the materials +5% (Smithing) |
| 80 | Deep Vein | Double gathering chance +2% (Mining) |
| 90 | Iron Will | In combat: Below 30% HP, heals 5% max HP once per wave |
Combos with combat classes
Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.
| Class | Combo at rank 3 |
|---|---|
| Forged Plates: the effect is 50% stronger | |
| Whetstone: the effect is 50% stronger | |
| In combat: +1 pp crit chance | |
| Rare finds 15% more often (Mining) | |
| Kills in regular zones: 6% chance of ore of the zone's tier | |
| Chance to keep the materials +3% (Smithing) | |
| Crafted items roll uncommon or better more often: +2 pp (Smithing) | |
| Double gathering chance +3% (Mining) | |
| In combat: -2% damage taken |
Other vocations
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