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Blacksmith vocation

Mines ore and forges warriors' weapons and armor. Every gear line needs ingots. Family skills: Mining, Smithing.

Blacksmith

A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.

Vocation tree

LevelNodeEffect
1Master's HandDouble gathering chance +8% (Mining), grows until level 99
10WhetstoneUnlocks the recipe: Whetstone
20Vein SenseRare finds 25% more often (Mining)
30Thrifty ForgeChance to keep the materials +5% (Smithing)
40TemperingIn combat: -2% damage taken
50Steady HandCrafted items roll uncommon or better more often: +5 pp (Smithing)
60Forged PlatesUnlocks the recipe: Forged Plates
70Lean SmithingChance to keep the materials +5% (Smithing)
80Deep VeinDouble gathering chance +2% (Mining)
90Iron WillIn combat: Below 30% HP, heals 5% max HP once per wave

Combos with combat classes

Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.

ClassCombo at rank 3
KnightForged Plates: the effect is 50% stronger
BerserkerWhetstone: the effect is 50% stronger
SpellbladeIn combat: +1 pp crit chance
RangerRare finds 15% more often (Mining)
CrossbowmanKills in regular zones: 6% chance of ore of the zone's tier
HunterChance to keep the materials +3% (Smithing)
PriestCrafted items roll uncommon or better more often: +2 pp (Smithing)
ElementalistDouble gathering chance +3% (Mining)
NecromancerIn combat: -2% damage taken

Other vocations

HuntsmanRuneweaverInnkeeperArcanistRogue

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Data generated from the game code, version 3.7.0 (2026-11-01).