Arcanist vocation
Brews potions and enchants gear. Gathers nothing: buys materials or gets them by breaking gear down. An expensive vocation. Family skills: Alchemy, Enchanter.
A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.
Vocation tree
| Level | Node | Effect |
|---|---|---|
| 1 | Exact Measure | Chance to keep the materials +6% (Alchemy), grows until level 99 |
| 10 | Arcane Edge | Unlocks the recipe: Arcane Edge |
| 20 | Recycling | Disenchanting: 30% chance to recover a material of the item's line and tier |
| 30 | Lean Formula | Chance to keep the materials +4% (Alchemy) |
| 40 | Lasting Potions | In combat: Potions, mixtures and feasts last 5% longer |
| 50 | Master's Discount | Sharpening costs 10% less gold |
| 60 | Arcane Focus | Unlocks the recipe: Arcane Focus |
| 70 | Double Breakdown | Double disenchant chance +10% |
| 80 | Deep Recycling | Disenchanting: 20% chance to recover a material of the item's line and tier |
| 90 | Thrifty Alchemist | In combat: 3% chance a drunk potion or eaten feast is not used up |
Combos with combat classes
Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.
| Class | Combo at rank 3 |
|---|---|
| In combat: -2% damage taken | |
| Arcane Edge: the effect is 50% stronger | |
| Disenchanting: 10% chance to recover a material of the item's line and tier | |
| In combat: Potions, mixtures and feasts last 5% longer | |
| Double disenchant chance +5% | |
| Chance to keep the materials +3% (Alchemy) | |
| Arcane Focus: the effect is 50% stronger | |
| Sharpening costs 5% less gold | |
| In combat: +3% ability damage |
Other vocations
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