Rogue vocation
Steals in the city and trains agility. Gold, caches and stolen finds. Family skills: Thieving, Acrobatics.
A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.
Vocation tree
| Level | Node | Effect |
|---|---|---|
| 1 | Nimble Fingers | Double gathering chance +6% (Thieving), grows until level 99 |
| 10 | Ambush Kit | Unlocks the recipe: Ambush Kit |
| 20 | Eye for Value | Rare finds 25% more often (Thieving) |
| 30 | Quiet Step | Thieving fails 3 pp less often |
| 40 | Nose for Gold | In combat: +3% gold from monsters |
| 50 | Flexibility | Acrobatics drill XP +10% |
| 60 | Thief's Luck | Unlocks the recipe: Thief's Luck |
| 70 | Deep Pockets | Gold per successful theft +5% |
| 80 | Shadow | Double gathering chance +2% (Thieving) |
| 90 | Rogue's Haul | In combat: +3% monster drop chance |
Combos with combat classes
Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.
| Class | Combo at rank 3 |
|---|---|
| In combat: +3% monster drop chance | |
| Ambush Kit: the effect is 50% stronger | |
| Kills in regular zones: 2% chance of a hidden pouch | |
| Gold per successful theft +5% | |
| In combat: +3% gold from monsters | |
| Thieving fails 2 pp less often | |
| Thief's Luck: the effect is 50% stronger | |
| Rare finds 15% more often (Thieving) | |
| In combat: +3% gold from monsters |
Other vocations
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