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Rogue vocation

Steals in the city and trains agility. Gold, caches and stolen finds. Family skills: Thieving, Acrobatics.

Rogue

A vocation opens once any skill of its family reaches level 15. You can change your vocation for free once a week (reset Monday 00:00 UTC), then for 200 crystals and up, doubling each time. The combat class follows the same rule, separately.

Vocation tree

LevelNodeEffect
1Nimble FingersDouble gathering chance +6% (Thieving), grows until level 99
10Ambush KitUnlocks the recipe: Ambush Kit
20Eye for ValueRare finds 25% more often (Thieving)
30Quiet StepThieving fails 3 pp less often
40Nose for GoldIn combat: +3% gold from monsters
50FlexibilityAcrobatics drill XP +10%
60Thief's LuckUnlocks the recipe: Thief's Luck
70Deep PocketsGold per successful theft +5%
80ShadowDouble gathering chance +2% (Thieving)
90Rogue's HaulIn combat: +3% monster drop chance

Combos with combat classes

Every class and vocation pair gives its own bonus. It grows in three ranks with the levels of both; the table shows rank 3.

ClassCombo at rank 3
KnightIn combat: +3% monster drop chance
BerserkerAmbush Kit: the effect is 50% stronger
SpellbladeKills in regular zones: 2% chance of a hidden pouch
RangerGold per successful theft +5%
CrossbowmanIn combat: +3% gold from monsters
HunterThieving fails 2 pp less often
PriestThief's Luck: the effect is 50% stronger
ElementalistRare finds 15% more often (Thieving)
NecromancerIn combat: +3% gold from monsters

Other vocations

BlacksmithHuntsmanRuneweaverInnkeeperArcanist

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Data generated from the game code, version 3.7.0 (2026-11-01).